Stop At is a high-stakes test of millisecond precision. The timer starts—your job is to stop it at the exact right moment.
Nail the timing to trigger a visual lock-on and a physical haptic pulse. Our Snap Logic rewards pure reflex.
Classic neon purple and green visuals paired with an 8-bit “Insert Coin” vibe.
From Easy training wheels to Insane light-speed challenges.
Instantly send a bragging message and a frame-perfect screenshot directly to your friends.
Failed? Hit reset and jump straight back into the action without loading screens.
Your legacy is recorded forever across Today’s Greatness and All-Time Greatness.
Think you have perfect reflexes? 🕹️
Available now on Android.
Curious what's changed between builds? View the version history
You've successfully bypassed terminal security and unlocked the web diagnostic logs! However, the Master Cheat Code remains encrypted inside the matrix buffer.
# Stop At | Version History
This log tracks the development milestones of the Stop At arcade app, from core mechanics to the current refactored architecture.
## Version 6.0
- **Major Feature: Special Modes**
- Introduced **Speed Run** mode: A fast-paced timing challenge with customizable timers (30s, 60s, 90s, 120s).
- Each hit in Speed Run is now tracked individually in the Hall of Fame.
- Added "The Gauntlet" teaser (Coming Soon).
- **Major Feature: Full Landscape Support**
- All screens now dynamically adapt to landscape orientation.
- Redesigned gameplay controls for better accessibility on wide screens.
- **Enhanced Hall of Fame**
- Mode-specific statistics: View your Standard and Speed Run achievements separately.
- Duration filtering for Speed Run results.
- Clean share feature: Navigation buttons are automatically hidden during stat sharing for a cleaner image.
- **UI/UX Polish**
- New "Speed Run Time" selection modal with improved Z-layering and retro styling.
- Tap guard: 1-second delay after Speed Run ends to prevent accidental session restarts.
- "Hit Jump" effect: Stopwatch briefly pauses on hit time (even in cheat mode) for better visual feedback.
- **Gameplay Improvements**
- Cheat charges now persist for an entire Speed Run session (one charge = 60s of perfect timing).
- Restored legendary share messages ("Architect of Time", "Master of Time", etc.).
- **System**
- Updated target SDK to 36 (Android 16).
- Version number bumped to 6.0 in Service Menu.
## Version 5.9
- Initial integration of Special Modes screen.
- Layout optimizations for pixelated components.
## Version 5.8
- Hall of Fame UI refinements.
- Haptic feedback optimizations.
## Version 5.6
**Build 26**
- **Rating & Review Engine:** Integrated the native Google Play In-App Review API with custom trigger logic based on install duration and daily usage.
- **Direct Store Access:** Added a "Rate & Review" link to the landing screen for manual deep-linking to the Play Store.
- **Responsive Layout Engine:** Refactored the core screen architecture to handle diverse aspect ratios (e.g., Tecno Spark 20 Pro and tall devices) using dynamic weight-based layouts.
- **UI Consistency:** Standardized header alignments and bottom action button positions across all screens for a seamless navigational experience.
- **Hall of Fame Refinement:** Renamed daily stats to "Today's Feats" for a more thematic arcade feel.
- **Privacy & Support Hub:** Added dedicated links for Privacy Policy, Terms & Conditions, and a direct Contact Support email channel in the Service Menu.
- **Developer Tools:** Introduced a "Reset Rating Trigger" in the Service Menu for internal verification and beta testing.
- **Visual Polish:** Refined 3D button rendering and shadows to prevent clipping on diverse screen densities.
## Version 5.0
**Build 22**
- **Architecture Refactor (Step 3):** Moved `ServiceMenuScreen` and `HallOfFameScreen` (including `StatTable`) into dedicated files for modularity.
- **Architecture Refactor (Step 2):** Extracted data models and custom shapes into `Models.kt`.
- **Architecture Refactor (Step 1):** Successfully split core UI components into `RetroComponents.kt`.
- **Content Restoration:** Re-implemented full-length "Architect of Time" win messages and detailed difficulty help text.
- **UI Consistency:** Standardized the top-right placement for the Gear (Settings) and 'X' (Close) icons for seamless transitions.
- **Service Menu Update:** Replaced the large bottom back button with a retro pixel-art close icon in the upper right.
- **Optimization:** Adjusted main screen spacing to move the "Insert Coin" button higher for better ergonomics on large devices like the S23 Ultra.
## Version 4.5
**Build 21**
- **Service Menu Addition:** Introduced the Service Menu to allow users to toggle SFX, Chaos Music, Flicker, and Haptics.
- **S23 Ultra Optimization:** Initialized layout scaling for modern high-resolution displays.
- **Analytics Opt-Out:** Added the ability for users to manage their data privacy within the app.
## Version 4.0
- **Chaos Mode:** Introduced `HARD+` and `INSANE+` modes featuring variable timer speeds and visual distractions.
- **Visual FX:** Added the CRT scanline overlay and screen flicker effects.
- **Firebase Integration:** Added Google Analytics tracking for screens and game results.
- **Audio Expansion:** Integrated specialized Chaos stings and "About" screen audio cues.
## Version 3.0
- **Hall of Fame Stats:** Created a persistent scoring system to track "Today" and "All-Time" metrics for every difficulty level.
- **Social Share Engine:** Implemented high-resolution screenshot capture and sharing functionality.
- **Custom Social Messaging:** Tailored share messages based on difficulty (e.g., "Architect of Time" for Insane wins vs. "Bullseye" for Easy wins).
- **Difficulty Tiers:** Finalized the four-tier system (Easy, Normal, Hard, Insane) with precision-tuned tolerance windows.
## Version 2.0
- **Retro Aesthetic:** Implemented the "Press Start 2P" pixel font and neon-weighted color palette.
- **Advanced Haptics:** Integrated distinct vibration patterns for wins (long pulse), misses (stutter), and coin inserts (short tap).
- **SoundPool Integration:** Moved from standard media playback to a low-latency SoundPool engine for frame-accurate arcade audio.
- **Expanded Audio Library:** Integrated a full suite of arcade sound effects including `start`, `stop`, `win`, `lose`, `reset`, `restart`, `coin_insert`, and the `mode_selection` click.
- **CRT Visuals:** Initial implementation of the "PixelCorner" notched shapes and blinking "Insert Coin" button logic.
## Version 1.0
- **Core Logic:** Developed the central stopwatch engine using **Snap Logic** and `SystemClock.elapsedRealtime()` for millisecond precision.
- **Target Logic:** Implemented random target generation between 2.00 and 8.00 seconds.
- **Basic UI:** Created the primary Start/Stop/Reset loop.
- **Precision Check:** Initial math implementation for calculating the difference between target and elapsed time.
---
*Developed by [Stupidly Simple Apps](https://stupidlysimpleapps.cdf-design.com/)*
"Rumor speaks of an ancient arcade trick: those who knock on a mode selection thrice in rapid succession may unlock a temporary matrix override. But beware—time leaves no shortcuts unpunished when shared!"
Last Updated: May 5, 2026
Stupidly Simple Apps ("we," "our," or "us") operates the Stop At mobile application and its associated website. This page informs you of our policies regarding the collection, use, and disclosure of personal data when you use our Service.
1. Information Collection and Use
We believe in keeping things simple. We do not require you to create an account or provide personal identifiers like your name, email address, or phone number to play the game.
2. Cookies (Website Only)
Our website may use basic cookies or local storage to remember your preferences (such as your theme or high scores if a web-version is played). You can instruct your browser to refuse all cookies.
3. Service Providers
We may employ third-party companies (like Google/Firebase) to facilitate our Service. These third parties have access to your anonymous data only to perform these tasks on our behalf and are obligated not to disclose or use it for any other purpose.
4. Data Security
The security of your data is important to us, but remember that no method of transmission over the internet or method of electronic storage is 100% secure. While we strive to use commercially acceptable means to protect your data, we cannot guarantee its absolute security.
5. Links to Other Sites
Our Service may contain links to other sites (e.g., sharing a score to Twitter/X). If you click on a third-party link, you will be directed to that site. We strongly advise you to review the Privacy Policy of every site you visit.
6. Children's Privacy
Our Service does not address anyone under the age of 13. We do not knowingly collect personally identifiable information from children. If we discover that a child under 13 has provided us with personal data, we immediately delete this from our servers.
7. Changes to This Privacy Policy
We may update our Privacy Policy from time to time. We will notify you of any changes by posting the new Privacy Policy on this page and updating the "Last Updated" date.
8. Contact Us
If you have any questions about this Privacy Policy, please contact us:
To request the deletion of any analytics data associated with your device instance, please contact us at stupidlysimpleapps@gmail.com.
Arcade rules apply.
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